DH Institute|Live Blog

Live blogger: Robbie Byrne

First Speaker:

Perry O’Donovan


John O’Donovan 1806-1861

“My Presentation will focus on the context of John O’Donovan’s contribution to the Penny Journal – a Skibbereen native that moved to South Kilkenny. The first article he wrote was about  fragment of poetry, the second is on The Charter of Newry and the third contribution is about the cultivation of corn. He was speaking to the most downtrodden peasantry in the world. I intent to reproduce these articles in a series of time lapses. I will then analysis why the magazine failed. The guys that ran the penny journal in 1836 had to give up because they owed £1700 by 1837, so I want to do a tiki-toki timeline of the life of John O’Donovan and the Penny Journal. Finally, I want to build up a script on the life and times of John O’Donovan.”

Second Speaker:

Claudia Sartori


Irish Theatre Ballet Company 1959-64

“Digitise records of the company. The aim is focus on telling the story on how the company was born and its progression over time. Early research has begun to reveal a tortured history of ballet. In 1950’s Ireland it was seen as a pleasure for the rich. It was impossible to garner support from the national arts council.

The frame will be a website using Omeka. To create the timeline that follows the establishment of the Irish Theatre Ballet company Timeline JS – customisable using JSON. To create a map that follows the ITB’s first tour will use StoryMap JS. The basic version of each map is designed using a web interface, and it is customisable using JSON. The tools I chose can be all part of a website, similar to the Hilda Tweedy Archive created by TCD.”

Third Speaker:

Caroline Bowen


Various Types of Exhibitions. 

“I will be covering the purpose of the historical exhibition and the creation of my dissertation project. An Example of a Non Digital exhibition includes the Wright Flyer Museum. Digital exhibitions can be presented in several ways:

  • Display
  • Collect
  • Edit
  • Share

Example of digital exhibitions include the online ‘Anne Frank Timeline,’ where one can move the curser to control the time frame in question. An example on an exhibition that combines both the digital and physical is the Titanic exhibition.

People forget about 90% of what they here, so my finished dissertation will have increased interaction and friendly interface. My main aim to to digitalise the Nancy McCarthy collection. Plan: Photograph images, digital enhance, and upload to website. From these I will create a story map tracing her writings. I want to create something truly special for Nancy McCarthy something that will be treasured and used in the years to come.”

Fourth Speaker:

Una Murphy


Grattan Terrace on Grattan Street

“Grattan Terrace centres on a set of six Victorian terrace houses on Grattan Street, Dublin. Grattan Terrace was built on land under lease in 1863.  In 1887 the house was sold in auction to John Keppel. Keppel divided ownership the house through his will in 1922. I went through the deeds from this point. There are databases online concerning deeds, but not all are live as of yet. This should make research easier for everybody looking to explore their ancestry. Another way to obtain information regarding to who was living at a certain address is through the Irish Census 1911 website. Leases were created and became a right under “Privacy of the State” where the the tenant  became entitled to possession of land once rent was paid. For the rest of my dissertation I intend to focus on these various forms of legislation in relation to property law.”

Digital Art

First Speaker:

Alan Andrei


The Impact of the Digital Revolution: Animated GIFS

“Digital GIFS are an art-form in their own right. The digital has allowed are to manifest itself in a whole new direction. Digital tech has brought the economic barrier of art to almost zero. Risks in art have become obsolete. In this post modern age there is not one  narrative, but a series of them – the collage technique is the embodiment of the digital revolution.

GIFS are one of the most popular images forms on the Internet today. I am interested in GIFS that loop indefinitely. When captured from previous videos they boast a DuChampian like quality. Time emerged not only as a recurrent theme by a constituent parameter of the very nature of the work. GIFS are perfect translation of the absurdity of reality. My previous work focus on extensionalism. I intend to build a physical and digital gallery where these gifs can be displayed. I will use KM player, GIMP 2.8 and export them as one GIF .  For the digital gallery I aim to use either Omeka or Drupal. Animated GIFS are living montages – absurd, yet beautiful .We digital humanists declare that the digital revolution is taking over like a sweeping tide, encompassing everything – even artwork.”

Second Speaker:

Colm O’Fearghail


Building a Visual Narrative in Panoramic Film.

(Beings by giving a brief narrative of film cuts throughout the history of film).

“Couch viewer – one way to do 360 video.  Valiant 360 – uses web GS to give a spherical effect . Time lapse effect – especially effective when used through an oculus rift. I intend to use these methods and through the Unity 3D gaming engine. At the moment not many people know how to use 360 degree video, so the initial aim is to get these programmes working for what I want.”

Third Speaker:

Aodhán Rilke


The Art of the Pacific: a facsimile and critical edition of a museum accession catalogue.

“This includes items collected in Dublin by Captain Cook’s ventures in the South Pacific. Apart from a Pacific Art exhibition at the Douglas Hype Gallery in 1978, the items in question has not been displayed since. Mary Burkes the story of the Irish Museum shows ethnographic displays of the pacific artefacts. I intend to make a descriptive digital catalog, detailing each artefact with high resolution imagery and detailed cataloguing. Like all images will require a new dimension of magnification. Thinking about  how each object would have to held in the hand for drawing, one would have to question if the charm of each object would be lost under the mask of digital photography. To sum up:  by combining perspectives from museology and artwork – I intend to create a digital catalogue augmented by the realm of digital technology.”

Fourth Speaker:



Building Diversity into the Media Production Pipeline.

“The potential audience for a product increases with a more balanced view of gender dynamics/ diversity. Many are based on the same premise of the Bechdel test, the Vito Russo test, the People of Colour text and the Finkbeiner test. It is important to note that while it is important to promote equality, gender specific products still have a market. I intent to talk to several experts in the field of digital media, these include Hina Pandya and Terrence Mason – from that mix I can get a good idea to immerse myself into the diversity of media. I intend to put my questions to the experts – an example being: ‘Why has the status quo been maintain for so long?’ and ‘How can this be changed?’ Eventually, I would like to boil this research down to a mobile application – essentially a handbook for the field.’

Digital Sociology

 Live Blogger: Brian Sheridan

First Speaker:


The Production of Alcohol in 19th Century Cork

This is a good chance to research 19th century Cork. Brewing and distilling dominated the economy of Cork at the time. Brid is going to examine how these industries shaped the social fabric of Cork and to examine the influence of alcohol and drinking on the people of Cork.

Brid has been in contact with the Cork Local Archives and will have access to Thomas Hewitt archive thanks to the librarian there. He was the owner of the Watercourse Distilleries. This presents a great opportunity to access material that was previously not studied.

Posters and pamphlets will enhance the visual narrative of the presentation.

The key goal is to tell a story, to create a narrative and to create a sustainable Digital artefact which will be a tool for future researchers and for the public

She will keep an eye on the work of previous DH postgrads (such as Orla Egan History of LGBT in Cork)  who have set very high standards.

The methodology to be used will be clear and transparent and sustainability will be to the fore in this research project.

The aim will be to select appropriate material that is manageable and suitable for an MA project and will engage in a collaborative process with other researchers.

The number of distilleries around Blackpool which arose during Brid’s assignment for mapping was a factor in deciding on this area of research.

Second Speaker:


Preserving the Human in Digital Humanities

The discipline focuses on the digital rather than the human. Although technology is a large part of our lives and a positive influence in ways there is a downside to it. The downside is the dependency which we seem to have with technology. It could almost be called an addiction: ‘fear of missing out’. Will we miss something vital if we switch off our phone?

Technology is now becoming a barrier to human interaction.

Digital Humanities aims to preserve archives for future generations ‘and the boundaries between media dissolve (Nicholas Carr)’.

On the other hand Minsky suggests that human memories can be exported to computer disks.

There are considerations with digitization:

  • technical considerations,
  • financial costs
  • will the digital artefact be used
  • is it sustainable going forward

Third speaker:


Social Media: A Platform for Human Rights in Africa

Social Media is a new phenomenon in Africa. Traditional media creates a barrier to the expression of views whereas Social Media provides the opportunity to people to express their views and to engage in a dialogue about their lives and experiences.

So many attrociites take places and are ignored by the traditional media. Social Media can fill this gap. it gives people a voice, people who otherwise would be voiceless.

People can publish their own material unlike the situation with traditional media where it is not possible to publish the same material.

Previously, the infrastructure was not there for the voiceless but social media provides that infrastructure.

Social media works to the advantage of those who would not be part of the elite and allows human rights to be discussed.

How many countries uphold human rights in Africa? None. Social Media can change this because it shines a light on the governments and on the actions of those in power and bridges the gap between the different classes. it also attracts global attention to local issues which would have been ignored by the traditional media.

Th story is changing now. Social Media is helping but there are challenges to be overcome:

  • In many areas there is no network.
  • Technology can be very expensive to purchase.
  • There is a lack of electricity in many areas and it is impossible to even charge your device.

The aim of the project would be to examine social media in Nigeria and South Africa in order to make the project manageable within the given time frame. The rationale for this is that Maureen is very familiar with the situation in Nigeria (as she is Nigerian) and also because South Africa has a particularly bad record with regard to human rights.

Panel 4: Digitisation in Cultural Heritage Sector

First Speaker

Orla Peach Power presented on her ‘Modest Man’ research project and her love of the Gothic. Orla’s research is an investigation of a commemorative tradition of cadaver stones in Ireland using close range photogrammatry. The early Christian the image of the dead was an image of rest and devotion. After the devastation of the black death, an emphasis on the suffering body appears;  the cadaver  becomes a symbol of the transience of life and mortality. The Iconographic conventions of the naked or shrouded, organs exposed, skin withered and eaten worms. In this Irish cadaver stones  are part of a European context.

Using  ‘Agisoft workscan’ software,  Increase the level of relief and depth of the model to draw out texture. Image depends on the quality of the data- sketchfab account, facebook page

Second Speaker

Collen O’Hara

Collen  presented on her project ‘Hazelwood Histories’

Collen research is into the social history of a 19th demesne house and lands. Hazelwood House in Sligo, built in 1730s and abandonded 1923  200 years from Post Cromewll to the collapse of the Ascendensy. Geneaological approach- lense of social change single landowning family,

House bought and restored as a heritage center. Project – to develope interactive educational displays, with a view for Hazelwwod house or cultural heritage tourism more generally. Digital tool example Timeline JS, games to spark historical interest.

Brian presented on Oldcastle Detention Camp in Co.Meath used in the First World War to detain ‘foreign aliens’ mainly Germans and Austrian citzens. Oldcastle was previously an Famine workhouse, built in 1842.  A major element of Brian’s project is ‘data curation’ or creating a ‘digital exhibition’ using the Omeka platform. Some of the archival material discovered by Brian includes watercolour paintings of the site, a sculpture of Emperor Joseph made by detainees and the correspondence of Aloys Fleishmann. The goal is to make them both accessible and usable; the question to be considered is how value is added to archival material and this always involves editorial decisions. It follows that core historical research skill are essential to digital exhibitions; the Omeka instance will interpretation of the materials, designing an context that argues form the importance of the human stories of prisoners of war.

The next presentation had the great title: From Cattle-thieves to the Trenches of France and Flanders (loosely!). Justin’s project is on Irish speakers at war, and involves taking a linguistic lens to military history. The main tool used will be a  timeline created with Timemapper. Justin’s presentation concentrated on the affordances of the platform, how digital story telling can be integrated into social media.

From the floor, Collen O’Hara asked what resources are available for such a time range stretching back to the bronze age? Justin pointed to ogham stones as one form of evidence .Another resource, developed by the subject of our first presentation , the scholar and historian John O’Donovan, is Edil, the Electronic Dictionary of the Irish Language. Orla Egan directed Justin to a Timeline plugin for Irish Language developed by a UCC student using Javascript.

Digital Pedagogy

First Speaker

Aleksejs Jackovs

Aleksj presented on digital pedagogy, the use of digital tools in learning. The questions Aleksj poses are: How is the context of changing teaching, and  what is the impact of technology on curriculum design. The primary pedagogic principle is how to encourage teachers and learners to reflect on their own practice.  A good learning experience provide students an active role in the learning process. Form of assessment should support the work of the teacher and reward flexible and critical thinking.

Second Speaker


Aengus’s project, ‘Musica Digitata’, investigates the creative aspects of a breakdown of the defined roles of music student, and expert musician that is being made possible in online learning environments. Aengus is interested in changing models of musical pedagogy.  One example of such a platform is noteflight.com, which synchronises musical notation and audio or video. Music learning and making is an interactive process, and Aengus  impressively demonstrated how he uses apps to create collaborative composition with young learners. An important change in his own practice as teacher is to encourage play and experiment or ‘doodle’ with musical forms and phrases. Another resource is an algorithmically generated sight reading app, Sight Reader, to monitor student’s progess.  The exercises can be ‘outputted’ in Musical XML.

Audacity tools stretched out or otherwise manipulate sound files. Groove Zoo

Live lessons, recordings, Editing software.

interacting creating a real musical culture Youtube and Soundcloud-

Fourth Speaker

Rea McKinlay

Rae performative presentation used her highly honed story telling  skills to discuss creativity in community work. Her project will asks how to bring in a digital connection to daydreaming ? Rae rang out the clarion call ‘Ideas create Energy’.

Digital Media/ Culture

Live Blogging by Brian Sheridan

First Speaker


Online Personal Branding: the brand of ‘me’

Working in marketing for over a decade. Looking for more experience and updating my cv. What I didnt realise was how competitive the job market had become.

My CV was mainly made up of words, and a lot of them. How could I make my CV standout: I came up with the ‘me’ brand.

Branding is how to make people react to your product.

The pepsi challenge was a great way to distinguish pepsi form coke.

Branding has evolved as a result of social media. How can social media be used when looking for a job.

Facebook is still the most popular form of social media in Ireland followed by Twitter and LinkedIn.

Only 4% of  job-seekers use LinkedIn to improve their prospects.

Social Media enables people to portray themselves with the help of online personal branding.

What tools are best to use? They take time to manage.

Facebook has a high usage and is more personal. ‘Help Maeve to get a bloody job.’

LinkedIn is a good way to connect on a more professional level.

The overall feel and content of the social media platform should be a reflection of you.

  • Be consistent, same image, font, colour etc.
  • Be you, don’t hide who you are
  • use your own voice
  • seek out online influencers
  • create your own network
  • state your opinion
  • Don’t be a wall flower
  • Cross promote your content
  • Have a photo
  • Use analytics, what time you post, when are others on
  • have a blog to show your style
  • take time and create an infographic CV (e.g.,  kinzaa.com)
  • Set aside time to manage your accounts

If you were a manager and you were recruiting someone, would you hire yourself. if not then it is time re-brand and re-package

Second Speaker

Robbie Byrne

Data Journalism: The Future

There has been a huge shift towards those who engaging with news online rather than through traditional media.

They are mainly accessing these sites though:

  • Mobile phones (in bed, on the way to and from work)
  • Desktop (in work)
  • Tablet (when they are at home)

People are hungry for bite size news.

Data is seen as unappealing, a little boring. Now any journalist can take data and make it and mould it into something original.

The task of data journalists is to curate data.

Crowd-sourcing: governments are expected to publish datasets but they chose to do so in formats that are not very accessible.

Journalists can make this data more accessible to the general public.

The more free tools that become available the more easy it will be for the creation of Data Journalism.

The future of journalism depends on journalists knowing all of the different formats that are out there at the moment (Berners Lee)

Will the importance of opinion based journalism fade and be eclipsed by data journalism?

Final warning: data Journalism can easily be abused.

Q— What are the implications for consumers of journalism?

A— They become more hungry for the facts, the explanation behind the news.

Q– you can find data to prove almost any point? How will this be overcome?

What is the role of citizen journalism? They don’t go through the same editorial process as journalists and their material may be less valuable as a result. This view to led to some debate on the relative values of citizen journalism and professional journalists.

Third Speaker


Traditional games like Pac Man are still popular but they are being overtaken by console based games which immerse players in the game universe.

The gaming industry has a higher revenue that music and publishing put together.

Males do tend to play games more than females.

Social games are becoming more popular and the typical social gamer is a 43 year old female.

What games are we playing? WOW, GTA are played by men, social games are played by females.

Where are all the women? Only 4 % of characters are women. They are portrayed in a stereotypical manner. They are often peripheral. Does this impact on the number of women playing console based games?

For my research I want to examine if the lack of females playing games is a function of the lack of females in those games?

The research will involve surveys of gamers and of the retail industry.

Fourth Speaker


Personal Archive Space

Why do we keep those books that we have no read and may never read?

Through the construction of a personal database I hope to be able to analyse reading patterns.

How do online communities such as goodreads engage their audience? How do they create a space for their audiece?

Bookarmy was a online community which had a huge community and multiple fora but it has now disappeared and with that all of the material that was contained on the site.

Methodology: theories that I will be suing as part of my research project

The postmodern consumer theory. There are many types of consumers and this is an important factor which needs to be taken account of.

Fan Culture

Fans are active consumers and construct space around their fandom and exert control over their fandom and through this they help to find their online tribe.

Space theory

Virtual or real, space is important. Online communities have evolved very quickly. Online community spaces have changed a lot in a short space of time.

Fifth Speaker


Fan Fiction as a source text and its cultural implications

Why fanfiction?: Fan fiction can teach us about digital culture because they are digital born artefacts.

It is important to look at the evolution of fan fiction: began in 1944.

70s and 80s saw fans meeting via zines and cons.

1990’s mailing lists, message boards and forums now became an important space for fan fiction.

According to Jenkins fanfiction is part of participatory culture.

This research will examine how authors of fanfiction interpret the world around them.

Text analysis will be an essential part of the research project. This will also allow complex searches and analysis.

Text mining tools will be a fundamental part of the project.

another major factor in fanfiction studies is one of scale. In order to analyse texts it will be necessary to use summarisation tools in order to break them down into a variety of types and which will allow the creation of infographic in order to describe the world of fan fiction.